Sunday, March 11, 2012

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

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Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops

Call of Duty Black Ops
Call of Duty Black Ops Review:



With the exception of a brief ten minutes in the uninspired demo for Call of Duty 3 simply because it came pre-loaded on my 360, my entire experience with the franchise has been with its post-World War II iterations. Call of Duty 4: Modern Warfare (MW) blew me away with its high production values. Its sequel, Modern Wafare 2 (MW2), was a let-down in every respect when it came to single-player.
Initially, right after I’d finished the game, I would have gladly put Treyarch’s Call of Duty: Black Ops (BO) as the best in the franchise. After gaining some distance from the game, however, I would slot it in between MW and MW2. The first MW was memorable for some gripping levels, the second tried to achieve the same thing but failed on account of switching perspectives too frequently. BO presents a more cohesive narrative than either game on account of its framed narrative, but the gameplay disappoints more than either MW game.